Paper Engine is an open-source simple, lightweight, and highly customizable 2D oriented Game Engine for Linux enthusiasts. People can get into game development using this engine due to its speed and intuitiveness.
I am currently running a FreeBSD instance on a VPS. I am hosting this website, a VPN service using WireGuard to access internal services like 2FA, and a git repository viewer using cgit. Each service runs in its own jail. I will host more things soon.
Sample Complexity-Aware Scale-Model Simulation for Ray Tracing
Authors: D. Grigoryan, Y. H. Chou and T. M. Aamodt
A Benchmark Suite for Hardware Ray Tracing
Authors: L. Liu, M. Saed, Y. H. Chou, D. Grigoryan, T. Nowicki and T. M. Aamodt
Best Paper Award
@ Synopsys ; May 2024 - August 2025
> Working on Synopsys 224G Ethernet PHY IP
> Reviewing CDC, RDC, and Lint issues using VC SpyGlass
> Testing RTL changes by running synthesis using Design Compiler® NXT
@ UBC ; May 2023 - April 2024
> Devised a novel prediction methodology for ray tracing workloads using C, C++, and Python that allows researchers in academia and industry to evaluate new GPU architecture proposals 30 times faster while maintaining an error of ≤~18%
> Accelerated research by automating data collection and diagram plotting on Singularity using Python and Bash scripts
@ Wirestock ; January 2021 - June 2021
> Implemented smooth signature drawing by rendering bezier curves on GLView through custom fragment GLSL shaders
> Designed user dashboard and settings pages
> Developed procedure for viewing, adding, and editing releases using custom React form components and hooks
Name - Davit Grigoryan
E-Mail - [email protected]
Education - Computer Engineering at UBC Education - Minor in Honours Math
© 2024 Davit Grigoryan